Wolf GoldTotem Hunt
Run a grey wolf across the golden prairie. Take golden totems, dodge cacti, rocks and eagles, and pick a branch at every fork. The longer your chain of totems, the higher your score multiplier climbs.
+300points for every fork you get through safely. Choose the left or right branch, not the boulder in the middle.
- Free in your browser
- No account
- Keyboard or swipe
- Points only, no money
Endless run across the prairie
Ready to hunt?
Take the golden totems, dodge cacti, rocks and eagles, and choose a branch at every fork.
- ←→ lanes
- ↑ jump
- ↓ slide
- Swipe on touch screens
No run yet on this device. Your best score will be saved here.
Paused
The trail waits for you. Press P or Esc to carry on.
Run over
0 points
New personal best
- Totems
- 0
- Top multiplier
- ×1
- Longest chain
- 0
- Distance
- 0 m
- Best score
- 0
- Forks passed
- 0
- Routes
- Open Prairie
Keyboard: arrow keys or W A S D to run, jump and slide, P or Esc to pause, M for sound. Touch: swipe on the game, tap to jump.
Controls
Three lanes, two moves. Everything else is reading the trail early.
| Action | Keyboard | Touch |
|---|---|---|
| Change lane | ←→orAD | Swipe left or right |
| Jump | ↑orWSpace | Swipe up or tap |
| Slide | ↓orS | Swipe down |
| Pause | PorEsc | Pause button |
| Sound on or off | M | Sound button |
Press down in mid-air to drop straight into a slide. You can change lanes while you are in the air.
What you meet on the trail
Gold to take, three hazards to dodge and three bonuses that change a run.
Take
-
Golden totem
10 points × your multiplier
Golden wolf heads that hang over the trail. Run through one to take it. Every totem adds one to your chain.
-
Raised totem
Jump to reach
Some totems float above a row of rocks. You only reach them at the top of a jump, so they reward a well-timed leap.
Dodge
-
Saguaro cactus
Change lanes
Too tall to jump. The only way past a cactus is to move into another lane.
-
Boulder
Jump or change lanes
Low and wide. Jump over it, or step around it. Sometimes a whole row of rocks blocks the trail, and then jumping is the only way.
-
Eagle
Slide or change lanes
Eagles swoop across at head height. Slide under them. Press down in mid-air to drop straight into a slide.
Bonuses
-
Sprint
5 seconds
The wolf runs 40% faster and distance points count double. Everything also comes at you faster.
-
Shield
Up to 14 seconds
Absorbs one crash. Your chain and multiplier stay intact when it breaks. It blinks when it is about to fade.
-
Golden howl
7 seconds
Pulls every totem within 26 metres towards you, from any lane and any height. The easiest way to grow a long chain.
Forks in the trail
About every 850 metres the trail splits in two. A boulder blocks the middle lane, and a signpost tells you where each branch goes. Run left or right to choose. Every fork you get through safely adds 300 points.
-
Open Prairie
Balanced run
Where every run begins. A fair mix of hazards, totems and bonuses.
-
Red Canyon
More gold, more rocks
The richest route for totems, with long gold trails and more boulder rows. Bonuses are rare.
-
High Mesa
Eagles and bonuses
Eagles swoop in often, but bonuses turn up about twice as often as on the prairie.
-
Dry Riverbed
Calm, fewer totems
Mostly single hazards and open ground. A place to catch your breath at high speed.
How the world was imagined
Painted concept art for Wolf Gold. Interface details in these pictures, such as lives and ×20 multipliers, were early ideas. The game on this page follows the rules described above.
How scoring works
Every five totems in a row add one to your multiplier. Go 3.2 seconds without a totem and the chain starts again from zero.
- 0–4 in a row
- 5–9 in a row
- 10–14 in a row
- 15–19 in a row
- 20+ in a row
| What happens | Points |
|---|---|
| Golden totem | 10 × multiplier |
| Each metre run | 1 point |
| Each metre during Sprint | 2 points |
| Getting through a fork | +300 points |
| Crash with a Shield | No points lost, chain kept |
| Crash without a Shield | Run ends |
The multiplier is a score combo and nothing else. There are no bets, prizes, purchases or coins in Wolf Gold. Points cannot be exchanged for anything.
Questions
Yes. There is nothing to buy, no account to create and no advertising. The whole game runs in your browser from this page.
No. Golden totems, the multiplier and the +300 fork bonus only add points. You cannot stake anything, buy anything, win anything or cash anything out. Your score is just a number for you to beat next time.
Each totem you take adds one to your chain. Every five totems in a chain raise the multiplier by one, up to ×5. If you go 3.2 seconds without taking a totem, the chain resets and the multiplier drops back to ×1. The bar under the multiplier shows how much time you have left.
A signpost appears about 150 metres ahead with the names of two routes. A boulder blocks the middle lane, so run in the left or right lane to choose a branch. Getting through the fork safely adds 300 points to your score. The route decides what you meet until the next fork, about 850 metres later.
Cacti are too tall to jump. Change lanes to get past them. Jumping works on rocks, and sliding works on eagles.
Yes. Swipe left or right to change lanes, swipe up or tap to jump, and swipe down to slide. The game area takes your swipes, so the page does not scroll while you play.
In your browser's local storage on this device, under the key pulsarun_wolfgold. It holds your best score, best distance, top multiplier, number of runs and the sound setting. Nothing is sent to a server. Clearing your browser data resets it.
Yes. The wolf starts at 16 metres per second and speeds up the further you run, levelling off around 34 metres per second. Rows of hazards come closer together as you speed up.
Made by one person
Wolf Gold: Totem Hunt is written and drawn in code by Willow Clarke. Found a bug, or a row of hazards you think cannot be passed? Email me and I will look at it.